SVD Recommendation System in Ruby
One day, a bunch of friends, who happened to be big Family Guy fans, decided to put together a site to rank and share their thoughts on the show. Soon thereafter they had a Rails site up and running, and all was well, and other fans joined in hordes. A web 2.0 success! Then one day they realized that they could no longer track everyone's ratings, their user-base was too large, and so it occurred to one of the developers: "Wouldn't it be cool if we could use the collective knowledge of our whole community to recommend and rank episodes for each user individually?"
Sounds familiar, right? In fact, recommendation systems are a billion-dollar industry, and growing. In academic jargon this problem is known as Collaborative Filtering, and a lot of ink has been spilled on the matter. Netflix, for one, announced a 1 million dollar competition last year for a system that beats their algorithm by +10% percent. It goes without saying that a lot of different systems have been proposed and explored in theory and practice. However, one of the most successful and widely used approaches to this day also happens to be one of the simplest: Singular Value Decomposition (SVD), also affectionately referred to in the literature as LSI (Latent Semantic Indexing), dimensionality reduction, or projection.
Linear Algebra Refresher
SVD methods are a direct consequence of a theorem in linear algebra:
Any MxN matrix A whose number of rows M is greater than or equal to its number of columns N, can be written as the product of an MxM column-orthogonal matrix U, and MxN diagonal matrix W with positive or zero elements (singular values), and the transpose of an NxN orthogonal matrix V.
More intuitively, assume that we have a matrix where every column represents a user, and every row represents a product (or a Family Guy season, in our case). Thus, with M users and N products, we are looking at an MxN matrix. The theorem simply states that we can decompose such a matrix into three components: (MxM) call it U, (MxN) call it S, and (NxN) call it V. More importantly, we can use this decomposition to approximate the original MxN matrix. By taking the first k eigenvalues of the matrix S, we can effectively obtain a compressed representation of the data. So why do we care? (Mathies click here, we'll wait.)
Machine Learning & Information Retrieval
One of the most fundamental, and fun properties of Machine Learning is its close correlation to the concept of data compression - if we can identify significant concepts (clusters of users, for example) then we can represent a large dataset with fewer bits. However, this logic also works in reverse! If we can represent our data with fewer bits (compress our data), then we have identified 'significant' concepts! I bet you see where we're headed - SVD's allow us to compress a large matrix by approximating it in a smaller-dimensional space.
SVD's found wide application in the field of Information Retrieval (IR) where this process is often referred to as Latent Semantic Indexing (LSI). In these applications the columns of the matrix are the documents, and the rows are the individual words. Running SVD allows us to collapse this matrix into a smaller-dimensional space where highly correlated items (for example, words that often occur together) are captured as a single feature. Essentially, we are discarding the noise, and keeping the signal. In practice, the IR guys usually collapse their ginormous matrices to 100, 200, or 300 dimensions (from original 10000+) and then perform similarity calculations. In case you're curious, this same method has also found many uses in image compression and computer vision applications.
Dimensionality Reduction
Back to our Family Guy developers. For the sake of brevity we will use a very simple example with only 4 users, and 6 seasons (User x Rating matrix shown above). Cranking this matrix through the SVD yields three different components: matrix U (6x6), matrix S (6x6), matrix V (4x4). Now, we will collapse this matrix from a (6x4) space into a 2-Dimensional one. To do this, we simply take the first two columns of U, S and V. The end result:
Now, because we are working with a 2-Dimensional space, we can plot our results (below). We can treat the first column of U can as x , and the second column as y - these are the seasons. Same process is repeated for matrix V - these are the users.
Do you see what happened? Because we are working with a small example it's hard to call two users a 'cluster' but you will nonetheless notice that Ben and Fred are located very close to each other - now compare their respective ratings in our original matrix. Very cool, huh! Same pattern re-occurs for Seasons 5 and 6. Our dimensionality reduction technique effectively captured the fact that Ben and Fred seem to have similar taste - we're halfway there!
Finding Similar Users
Next, Bob joins the site and shares with us a few of his season ratings ([5,5,0,0,0,5] for seasons 1-6) - it's our goal to give him a recommendation based on this data. Intuitively, we want to find users similar to Bob, thus if we can 'embed' Bob into our 2-Dimensional space and look where he is located, we will be able to answer this question. To do this, we perform the following calculation:
First line is the general formula to project a new user into our space - I won't motivate the math behind it, but if you're interested, check the document I referenced in the Linear Algebra Refresher section. The important result is that we have the x, and y coordinates for Bob. Let's add them to our earlier graph:
The green triangle represents Bob. It's not immediately evident which user is closest, but if we extend the vector (from the origin - green line), we can see that Ben's and Fred's vectors are, in fact, very similar. A common way to judge similarity between any two vectors is to look at the angles separating them: cosine similarity. From our graph we can intuitively tell that the angle between Ben and Bob is smaller than the one between Ben and Fred. To determine this, let's iterate over all users and compute their cosine similarities. Furthermore, let's discard anyone whose similarity is less than 0.90 (outside of the shaded region). We get: Ben (0.987), Fred (0.955). Hence, we conclude that Ben and Bob have the most similar tastes, though Fred is pretty close also!
What happens now is up to you. Here is one very simple strategy: find the most similar user and compare his/her items against that of the new user; take the items that the similar user has rated and the new user has not and return them in decreasing order of ratings. Thus, Ben rated every season except 4, and Bob rated seasons 1,2 and 6. We take the set difference ([1,2,3,5,6] - [1,2,6] = [3,5]) which are the seasons Ben rated but Bob hasn't seen and return them in the decreasing order of Ben's ratings: Season 5 (5 stars), Season 3 (3 stars).
Will you just give me the code already?
For the brave ones that made it to here, below is the equivalent of what we just did on paper.. in Ruby. First, install the linalg library, and now you're ready to roll:
require 'linalg'
users = { 1 => "Ben", 2 => "Tom", 3 => "John", 4 => "Fred" }
m = Linalg::DMatrix[
#Ben, Tom, John, Fred
[5,5,0,5], # season 1
[5,0,3,4], # season 2
[3,4,0,3], # season 3
[0,0,5,3], # season 4
[5,4,4,5], # season 5
[5,4,5,5] # season 6
]
# Compute the SVD Decomposition
u, s, vt = m.singular_value_decomposition
vt = vt.transpose
# Take the 2-rank approximation of the Matrix
# - Take first and second columns of u (6x2)
# - Take first and second columns of vt (4x2)
# - Take the first two eigen-values (2x2)
u2 = Linalg::DMatrix.join_columns [u.column(0), u.column(1)]
v2 = Linalg::DMatrix.join_columns [vt.column(0), vt.column(1)]
eig2 = Linalg::DMatrix.columns [s.column(0).to_a.flatten[0,2], s.column(1).to_a.flatten[0,2]]
# Here comes Bob, our new user
bob = Linalg::DMatrix[[5,5,0,0,0,5]]
bobEmbed = bob * u2 * eig2.inverse
# Compute the cosine similarity between Bob and every other User in our 2-D space
user_sim, count = {}, 1
v2.rows.each { |x|
user_sim[count] = (bobEmbed.transpose.dot(x.transpose)) / (x.norm * bobEmbed.norm)
count += 1
}
# Remove all users who fall below the 0.90 cosine similarity cutoff and sort by similarity
similar_users = user_sim.delete_if {|k,sim| sim < 0.9 }.sort {|a,b| b[1] <=> a[1] }
similar_users.each { |u| printf "%s (ID: %d, Similarity: %0.3f) \n", users[u[0]], u[0], u[1] }
# We'll use a simple strategy in this case:
# 1) Select the most similar user
# 2) Compare all items rated by this user against your own and select items that you have not yet rated
# 3) Return the ratings for items I have not yet seen, but the most similar user has rated
similarUsersItems = m.column(similar_users[0][0]-1).transpose.to_a.flatten
myItems = bob.transpose.to_a.flatten
not_seen_yet = {}
myItems.each_index { |i|
not_seen_yet[i+1] = similarUsersItems[i] if myItems[i] == 0 and similarUsersItems[i] != 0
}
printf "\n %s recommends: \n", users[similar_users[0][0]]
not_seen_yet.sort {|a,b| b[1] <=> a[1] }.each { |item|
printf "\tSeason %d .. I gave it a rating of %d \n", item[0], item[1]
}
print "We've seen all the same seasons, bugger!" if not_seen_yet.size == 0
Running our algorithm produces:
Ben (ID: 1, Similarity: 0.987) Fred (ID: 4, Similarity: 0.955) Ben recommends: Season 5 .. I gave it a rating of 5 Season 3 .. I gave it a rating of 3
That's it! A 50 line SVD recommendation / collaborative filtering system for a Rails app. with the help of some simple linear algebra.
In other iterations: Decision Tree Learning, Bayes Classification, Support Vector Machines